An Ode To Griffey On N64
Anyways along the way I made reference to Ken Griffey Jr. on N64** and I got some feedback people did not know what that means from our valued Barstool Gold members.
I was not disappointed:
Daryl Kyle (RIP) arguments. Cheat codes. Grand slam calls. Paul Molitor. Even a Quinton McCracken reference despite QM having a 0.3 career WAR in 12 major league seasons. Why does that name sound overly familiar? Because he was the leadoff hitter for the Devil Rays and you always played against the Devil Rays because they were the worst team in the game. 50% of my childhood was spent padding N64 sports stats and Griffey was no different.
Anyways, all this nostalgia got me thinking that it’s time to pay proper homage to best baseball video game ever, Major League Baseball Featuring Ken Griffey Junior
Needless to say Griffey won the battle for best video game of it’s time otherwise I’d be blogging about something else.
Here’s some technical stuff about what made the game different for its time
At the time, improvements reached far beyond the improved audio and licensed players. The game also tracked season stats, had a full season mode and even offered a fantasy draft. Seasons could yield comically unrealistic stats — over 100 home runs in a single season was a routinely attainable feat for a single player. Stadiums looked good (for the time), and multiple camera angles created an engaging experience.
In reality the best thing about the game was that its release coincided with Sammy and McGwire singlehandedly saving baseball.
Pitching: By far the most important component of the game. This is where you had pretty much all the arguments with your buddies because you could move the location of the pitch as the pitcher released the ball making it damn near impossible to hit:
Anyways there were a total of 8 pitches anyone could throw: super fastball, fastball, change up, super change up, curveball, slider, knuckle ball and screwball. The knuckle ball was really just Tim Wakefield and using him was also against the rules. There was nothing funny about that.
The super fastballs would get up to 106 and super change ups could go as low as 40. With that you can understand why removing location from competitive gameplay was such a big deal. Just getting the speeds right was fucking impossible.
Best Pitchers: Randy Johnson (super fastball), Pedro and Maddux (super-change up), Mussina, Wakefield, Clemens, Daryl Kyle, Trevor Hoffman and John Franco
Hitting: Hitting comes down to two criteria: Batting and Power.
Gigantic. Only bested by Larry Walker, Paul Molitor and Ken Griffey Junior himself.
Best Hitters: there’s a lot of hidden gems in this game like Rondell White and Raul Mondesi and many more. That was a huge bonus about the steroid era – any number of guys could do damage on any given day.
But the real prize of the steroid era was the SuperStar status position players attained. You just don’t see it any more. These guys were some of the biggest names in sports, not just baseball: Griffey, Bonds, Tony Gwynn, Larry Walker, Mike Piazza, A-Rod, McGwire, Sammy, Jeter. All of them were awesome.
Again though, no matter how good they were, you couldn’t move that cursor when pitching or else you were a dirty rotten jagoff.
Bonus Observations: Home run derby was so fresh. Especially if your crew ran 5+ deep in junior high.
**I only focused on the 1998 version, Major League Baseball Featuring Ken Griffey Jr. In 1999, Nintendo released Slugfest which was an easier and slicker version of this. It didn’t catch on as much because it was $60 and parents just bought the 1998 version the year before so everyone just played the original. Nothing against Slugfest it just doesn’t have the same cultural significance.